I then drag these two guys along with invaders and it kills the invaders MUCH faster.įor the time inside Vault keep max mono stat outfit. Then I give them the strongest weapons I have. In the first 3 levels, I leave two slots opened in all the rooms and have the two guys in the vault door dressed differently. This is the primary use I have found of multi-stat armor. You think rad-aways will handle that, but the radiation damage lowers your stim-pak efficiency. If you have a max HP dweller (level 50, END 17 since level 1), you will want to hit 11 END just so you don't need to deal with radiation damage. I can think of two sub-categories here:ĮND bonuses to your hit points are not retroactive, so when you level up a dweller from 1, you want to start with 10 END, and wear a +7 END armor. Once you have properly leveled dwellers (level 1, 17 END), it becomes irrelevant.ģ) This part is interesting. Putting out fires apparently is INT based, but I can't find any real differences. To answer this question, we first need to answer "What are attributes used for?"ĪFAIK, this is basically all that are affected by your attributes:ġ) Easy, you want highest, multi-stats are useless here.Ģ) Irrelevant, since it is majority your weapon.
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